![]() The winners of the single player division goes to Othius, Kanna, and Spectorious with their entry, Foliage Furnace Zone Act 2. There were a lot of great and amazing maps created for this OLDC round. Hey everyone! Round 1 of this year’s OLDC has ended. Why not join and be among the first to help with testing it? Some newly-added features have introduced bugs, so we’re trying to fix them before prerelease - please be patient! Until then, keep being the awesome community you are, and thanks for playing! We plan to upload a build for our prerelease testers on our Discord server as soon as possible. That’s all we’ve got for you today, but we’re hard at work wrapping up development on the upcoming v2.2.11 patch. We’ll still be on our bird- and face-themed accounts, too. This post from Fedi.Tips explains more about it. Mastodon is a free and open source social media platform that recently gained traction in the wake of events on a certain bird-themed website we use. With that out of the way, I’d like to briefly address the other half of this article’s headline: Sonic Team Jr. Please note that OLDC submissions will remain closed until the new rules are published. We hope this change to the event will be a net positive for everyone! Also, we expect to revise the OLDC rules later on - we’ll let you know how that turns out. Several minor things also contributed to this decision. With a collaborative format, we can simply release the pack with no extra work required. There’s a surprising amount of behind the scenes work that goes into running a contest, and we seem to have less free time to work on it every year. Third, shifting gears away from being a contest makes it easier on us to host the event. We hope this will inspire more people to submit new multiplayer maps. With the contest aspect gone, multiplayer maps will always be released in the pack they were built for. We addressed this by holding maps back from release in OLDC packs until they had another map to compete against, but this means submitters would have to wait a minimum of 6 extra months before their map would be released, and we ended up with a few maps that waited well over a year. Multiplayer has simply not been as popular to make maps for as single player, so submissions for match, CTF, circuit, etc often ended up with no maps to compete against. Second, this solves a long-standing issue we’ve been running into with submissions for the multiplayer categories. There aren’t any winners or losers anymore, just a bunch of cool people making maps. ![]() First, we felt that removing the contest element from the event would create a more positive atmosphere in the community. We made this change for several important reasons. Instead, it stands for Official Level Design Collab! Speed Highway Zone by LucasLixoso This round is a little different from previous one, though - from this round forward, OLDC no longer stands for Official Level Design Contest. There are some pretty good maps in it that you should definitely check out, especially since we’ve just put out a patch that fixes issues in four of the maps. Hello everybody! If you’ve been paying attention to our Discord server and our social media accounts, then you’re already aware that the latest OLDC pack is out. After all, it’s proved to be a great platform for people to have fun playing and creating, and that’s not changing any time soon. I can’t tell you if I’ll still be here writing news posts in 25 years, but whether I am or not, I think SRB2 will still be around in one form or another by then. Thank you SSNTails, Sonikku, all of STJr and Kart Krew, and everyone else who contributed to SRB2 and/or its community over the years. I wouldn’t have met any of the people I now consider to be my best friends, either, and they wouldn’t have helped shape me into who I am today. To put it shortly, I may have never gone down the path of game development if I didn’t have a free Sonic game to make levels for as a kid. What SRB2 gave me that I’ll remember the most is the drive to learn and grow. ![]() If you’d like to take a real trip down memory lane, check out the many responses to our post on Twitter.Īs for me, the big hype trains behind the v2.2 and SRB2Kart releases were big highlights, but I’d be lying if I said I didn’t miss struggling to play Final Demo netgames on mom’s slow PC and slow internet. There were plenty of people talking about downloading the game on to their school computers, nostalgia for almost every version of the game (and every mod you’d expect), big achievements in speedrunning, antics in netgames, and much, much more. So instead of showing something off, we wanted to hear from you! We asked what your favorite memories of SRB2 were on social media. Well, we didn’t have anything special prepared for the big day.
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